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When you next enter, you will arrive in the side you last left from. You may exit the building from either version of the house. Also, if you go to the bedroom on the pristine side, there is a chest containing random loot behind one of the dressing blinds. The Hero can open the chest on the dilapidated side for a reward of Guild Seals and a Slow Time Potion, and on the pristine side for a random legendary weapon. Shooting these orbs solves the puzzle and opens up the remaining locked door in each entrance way. This refers to the glowing green orbs in both entrance halls being out of place. A note in the reflected entrance way reads 'Shot the Difference'. The reflection is a cleaned up version of the derelict mansion you entered from. Once the 3 seals have been unlocked, before vaulting through the mirror, Chesty can be seen in the mirror standing where the hero should be reflected, instead of the hollow head. If you are having trouble, this video will walk you through the steps: Shattering The Mirror (Video Walkthrough)
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After doing this with the third seal, the mirror can be vaulted through and the reflected house entered. By guiding the Hero to the position of the seal on this side, the skull will enter the seal in the reflection. The reflected world also shows three glowing seals on the wall. Through the new corridor to the right of the stairs is a dining hall with a mirror that reflects a floating skull where the Hero's head should be. So of course, proceed up the stairs and sleep in the bed. Once inside, there is a skeleton hanging from a ceiling, and a note explains how the owner burnt the house down, but suspected the house would return, and warns the Hero not to sleep in the bed.
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Enemies will always continue to spawn on the grounds. It cannot be rented out, the interior can't be customized at all, and the player cannot move their family there. It will be up to the left if heading from the Fort and toward the village, past the turn off to the Ossuary.Īfter the related quest is completed, however, the house serves absolutely no purpose. To find the house, the Hero must travel from Mourningwood, with the access being along the road through the marshes, between the cemetery and the trenches. Another Silver key can be found to the left of the Demon Door. There is a Silver key and a Gnome near the right hand boundary of the house. The grounds have hollow men on the right side past the gate and hobbes on the left, as well as a Demon Door and a Golden Door. The pristine side contains a near perfect room with cabinets and wardrobes as well as a lootable chest. The dilapidated side has a doll and a teddy bear several feet tall covered in fire behind the bed.
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The staircase in the entrance hall leads up to a bedroom. The house is made up of an entrance hall and two (originally) locked doors, one with a chest, and the other with a corridor to a dining room containing a mirror showing the reflected house.
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